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Showing blog posts that mention hcsoftware.sourceforge.net

perfil jason rohrer
Post Source: www.barrajuegos.com
Posted: Nov 27 2008 17:41:15


jason rohrer viven potsdam nueva york no enchufa el refrigerador se lava el pelo dos veces al mes no usa desodorante y es vegano. parece demasiado hippie para ser un programador de videojuegos pero lo es. en noviembre del 2007 rohrer subia a la internet para que bajen gratis su juego passage . el juego de 16 colores y graficos pixelados estilo atari trataba de un personaje principal q......
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today on offworld
Post Source: tumblr.cn
Posted: Nov 26 2008 06:42:10


today on offworld ......
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esquire future of video game design jason rohrers programming online games
Post Source: www.philosophi.ca
Posted: Nov 24 2008 22:11:27


esquire has a great story on the videogame programmer saving our 21stcentury souls by jason fagone nov. 20 2008 which features jason rohrers solitary and stubborn quest for a future in which pixels and code and computers will make you cry and feel and love. rohrer created the game passage about which clint hocking of ubisoft said why cant we make a......
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the case against artgames
Post Source: gamedesignadvance.com
Posted: Nov 24 2008 19:59:16


there are a number of debates in the world of game design and development that remain unsettled. is there an intrinsic difference between video games and more traditional games what is the relationship between games and narrative how do we distinguish between games and other rulebase activities finally how do games create meaning each of these questions has intelligent and thoughtful people ......
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jason rohrers emotionally charged video games
Post Source: feeds.feedburner.com
Posted: Nov 24 2008 19:33:28


esquire has published a poignant profile of video game revolutionary jason roher. the game designer has been helping to quietly change the common held notions of what video games are. rohers extraordinarily simple games are often hailed as art little pixelated games that evoke emotional truths about life and even drive players to tears. from esquire in 2007 the tall man whose name ......
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esquire.com hosts new game by jason rohrer
Post Source: panic.liber.us
Posted: Nov 24 2008 16:35:00


jason rohrer creator of passage and gravitation has a new game between which is now available for download through esquire.com. unlike his previous works which pull their narratives from life experience such as ones path through birth and death in passage and inspiration in gravitation between occupies more surreal territory. directions are not explicit......
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braids blow how to make games that touch people
Post Source: feeds.feedburner.com
Posted: Nov 23 2008 00:00:29


were finishing up our selected highlights of gamasutra s montreal games summit coverage with this mathew kumarpenned summary of an interesting and important jon blow keynote on games and their intent. as the closing keynote of the 2008 montreal games summit independent game developer and thinker jonathan blow previously a game developer magazine columnist and an igf winn......
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esquire hosts indie game between world is shocked
Post Source: news.bigdownload.com
Posted: Nov 14 2008 20:00:00


filed under adventure indie multiplayer there are a few things that one can rely on in life. the sky is most definitely blue. grass well it grows. so as one can imagine a mens magazine like esquire taking notice of the indie gaming scene is very unusual. focusing more on literature and fashion it has evolved into the refined mans magazine of choice. this normall......
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the most important games
Post Source: ludusnovus.net
Posted: Oct 27 2008 19:17:26


the 99th over at play this thing posted a list of the top ten most important games in history. it includes such things as family fiat money and passage . ive got issue with a lot of things about this list. first as with most top ten lists there is an issue of definition. what is a game the muchlauded chris crawford has claimed that a game must be made for......
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notsosimple games
Post Source: mla251.qublogs.com
Posted: Oct 22 2008 06:25:23


there are so many realistic looking games out there like metal gear solid and nhl 09 but the most seemingly simple lowres game has replayed itself in my head many more times than any other. passage is a game that we were required to try out and write about and at first i did not have much to say about it except that its short and depressing because it ends in death. however ......
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games as art
Post Source: ludusnovus.net
Posted: Oct 13 2008 19:02:41


anna anthropy who ive been referencing far too much lately posted about a discussion she attended on indie games. she mentions her irritation at jason rohrer the artsy developer of passage whom everyone loves to flame he kept steering the discussion back to roger ebert and the discussion of whether games can be art. jason rohrer clearly feels as though ga......
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the ambition of the independent video game
Post Source: doomlaser.com
Posted: Oct 13 2008 04:43:42


this is a cute little essay on indie games created by taking this nytimes essay and substituting indie game for short story. the independent video game is always ducking for cover. the triplea game buys up the land cuts down the trees puts up the condos. the independent video game scampers across a lawn squeezes under a fence. i think it works really wel......
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the next level is 12
Post Source: www.auntiepixelante.com
Posted: Oct 11 2008 08:28:12


some friends and i went to the new museum in chinatown friday night to see a panel discussion on the subject of indie games which is an unfortunately vague topic though one that contains a lot of interesting topics. the panelists were costik greg costikyan messhof mark essen and passage jason rohrer. the topic of discussion shifted a lot g......
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do something this weekend of oct. 10 2008
Post Source: geekoutnewyork.com
Posted: Oct 10 2008 19:36:39


i know and in the next level sprites are zombies. theyve got flesh on their bones 1 geek out level up. a gaming platform hasnt really made it until it has a thriving homebrew community. as much as nintendo sony et al. might try to ensure that their customers only play through corporateapproved avenues a huge group of users insist on hacki......
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estado del arte de jugar
Post Source: feeds.feedburner.com
Posted: Oct 07 2008 06:00:42


cansino debate avideojuegos arte sa y no. estoy convencido de que un videojuego puede ser arte. digo puede no nunca debe. es un medio que esta siguiendo un camino opuesto al de otras disciplinas partiendo de un entorno basado puramente en obtener beneficios econamicos como es el de los videojuegos desde los altimos 10 aaos donde prima mas vender cosas reconocibles laase se......
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links for 20080925
Post Source: tapestry.xeophin.net
Posted: Sep 25 2008 21:05:35


world of warcraft the molten core hehehe. tags fun wow game parody langen blizzard worldofwarcraft clockwerx wikipedia the free encyclopedia originally known as spin doctor this was the first game i played with a passion. its rhythm is really captivating. good exampl......
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interactive games
Post Source: leo21.qublogs.com
Posted: Sep 19 2008 21:11:43


zork the first game i attempted to play was zork. like many of the others in the class i absolutely hated it however as i went on to play and understand what kind of questions and commands it wanted i liked it a little more. by i began to understand i mean i went online and got cheat codes in order to make the game work because otherwise i never would have figured it out. therefore i did ......
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indiegames.com interview fezgammas phil fish
Post Source: feeds.feedburner.com
Posted: Sep 08 2008 08:00:27


over at our sister indiegames.com weblog tim w. has been rolling out some smart interviews recently and heres another neat one from supernice igf awardwinner and gamma indie game competition coorganizer phil fish. hurray its been close to a year since the last published interview with phil fish was posted on the web so we decided to do a bit of catching up with ......
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the indie games theme song
Post Source: www.pigscene.com
Posted: Sep 08 2008 04:29:22


lyrics after the jump. indie im so indie. have you heard of halo 2 neither have im derek yu. indie im so indie. and i hope i can be as indie as you. i sit around alone in my basement i cant afford some food to eat or even spare some change for clothes if i could turn back time just like braid did then id. bum bum s......
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banning videogames how we misinterpret the experience
Post Source: vancouvergamedesign.com
Posted: Sep 07 2008 07:07:23


games get banned all the time . alet that sink in for a second. avideogames are banned all the time. athere is too much violence for this game to be sold here it has cultural taboos for this place over there. awhile the argument put forth by fervent videogame fans worldwide that its hypocritical to release movies with the same offensive content might seem like defensive whining......
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opinion gg game auteur no re
Post Source: feeds.feedburner.com
Posted: Aug 30 2008 00:00:33


in an indepth opinion piece game designer and researcher douglas wilson urges more collaborative approaches to game design suggesting that the aut eur school of game development is not only outmoded but dangerous to the vitality of the medium. as i see it indie game culture faced a major crossroads at the 2008 nordic game jam . the biggest event of its......
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messages in games or deirdra youre overthinking again
Post Source: www.deirdrakiai.com
Posted: Aug 18 2008 00:21:55


this months blogs of the round table topic asks the eversofascinating question of whether video games teach socially responsible lessons. considering that i spent a little too much time dabbling in moral philosophy courses in university and thus know that there are many different ways to answer this question im going to start by dividing this question into three parts can vide......
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gamma 3d
Post Source: www.kloonigames.com
Posted: Aug 16 2008 12:40:18


the fine people of kokoromi just announced gamma 3d . gamma has now become this yearly awesome indie art game party held in montreal as a part of the montreal international game summit . this years theme is stereoscopy and they are calling for games that use stereoscopy as part of their gameplay instead of just being a purely visual trick. its an interesting challenge. last ye......
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fredagsspillet gravitation
Post Source: blog.politiken.dk
Posted: Aug 15 2008 10:14:14


okay folkens det er hardt at falge op pa sidste uges overfladighedshorn er fantastiske spil sa derfor vil jeg i dag hive et noget anderledes spil op af hatten gra vitation 8217. mest fordi jeg for tiden og efter braid er blevet temmeligt bidt at spil der har et budskab og en dybere mening udover godt gameplay. spil hvor gameplayet barer formidlingen i sig selv......
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