On this episode, Ryan talks with Clint Krause of KNRPG Productions about his early game, Roanoke, for the Designing from Other Games series. Clint released this game some time ago, derived from the Wushu system. They talk about issues Clint had to deal with, which given how light the base system is, meant more dealing with establishing tone & genre conventions that systemic hacking. They also talk briefly about thoughts on historical-based games and endgame mechanics. Afterwards, Ryan brings back the Design Watch segment to talk about some things Brennan Taylor has mentioned in the last few days.
Clint Krause, KNRPG Productions:
KNRPG Productions
Roanoke (IPR)
Bizenghast Adventure Game (IPR)
Brennan Taylor, Galileo Games:
Galileo Games
How We Came to Live Here
Contact information for emailing about Mortal Coil
Other Games:
Burning Empires by Luke Crane
Conspiracy of Shadows by Keith Senkowski (Google Books)
Grey Ra...
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well I’m currently playing Fable 2 which is an awesome game, but dissappointed how the reviews, etc. said that it was like 10 times longer then the first fable when its only like 15-20 hours of gameplay, including most side missions, etc. It is overall a...... more
I forgot about that one actually, but I’ve been playing CoD2 lately as well... or at least I was before I got Fallout 3. One of the best shooters of all time, if not THE best... and still awesome to this day. I started playing it because I hated the...... more
Left 4 Dead From: final4ever.com Post Date: 2008-11-12 15:27:49
Give Your Thoughts About Left 4 Dead, F4Er’s
I Thought Its Great, The Horde And Everything And Them Bastard Witches, I Managed To Complete The Demo On Expert But On Co-op, I 1st Thought The Zombies Would Be Slow, But Its Like Some Dawn Of The Dead Thing, And The Hunters OMG, They Always Jump On Me, Not My Brother Standing Infront, No Me In The Background With The Shotty
If You Want To Know Release Date, For Most Future Xbox 360 Games, Goto My Thread In Game Console World In Xbox... more
Being Valentine’s Day, Ryan sits down with designer Emily Care Boss to talk about her romantic role-playing games Breaking the Ice, Shooting the Moon and the upcoming Under My Skin. While the topic begins with the typical "trials and tribulations" question, this one about designing romantic RPGs, they cover quite a few other insightful topics: discovering what your game is really about through playing it and seeing others play it, being unexpectedly pigeonholed, and her experience with a... more
Following up on the the last show, Ryan finishes up his interview with Daniel Solis. They talk about something Daniel has said in the past, "A Cover is a Promise." Daniel discusses what that means, what some of the covers he has done seeks to promise to the browser and his method for designing those covers and communicating those promises. Afterwards, Ryan mentions a few RPGs that might be timely to play, given that Valentine’s Day is around the corner, and ends the show by talking abou... more
Hours before leaving home for Dreamation, Ryan puts together a short episode of Master Plan. Daniel Perez from The Gamer Traveler and The Digital Front podcasts mentioned on the Master Plan forum that he wished I had published the anecdotes that Daniel Solis told me. Ask and ye shall receive!
Note: this podcast has been quickly edited and posted up, so it will sound different from most other podcasts.
Running time: 5:50 / File size: 4.1 MB... more
For his first podcast of 2008, Ryan talks with Daniel Solis, layout designers for such games as Lacuna, Reign, Wilderness of Mirrors and the upcoming Houses of the Blooded. As part one of their interview, they talk about questions a designer should be able to answer or keep in mind when talking to someone about doing layout for their game. Daniel goes into his list of Hard, Firm and Soft Questions, and goes into detail as to how the answers to those questions helps help layout a project.
... more
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