Ryan talks with gaming luminary Robin Laws about his upcoming game, Mutant City Blues. Mutant City Blues is the latest GUMSHOE game, this one not focused on the horror genre but on police procedurals & super-powers. They talk about designing this game from the original GUMSHOE framework, what was changed to make the game focused on the new premise, and overall the experiences of making this game. Throughout the show, Robin also talks a bit about moments in GUMSHOE’s design in general.
Robin Laws & GUMSHOE:
Mutant City Blues (You can get the Quade Diagram here)
The Esoterrorists
Fear Itself
Trail of Cthulhu by Kenneth Hite
Other mentions:
Call of Cthulhu by Chaosium
Campaign Cartographer by ProFantasy Software
Running time: 30:34 / File size: 21.1 MB
Discuss this episode on the forums: http://www.hmfy.com/masterplan/forum/comments.php?DiscussionID=34
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Party!! From: baycityblues.com Post Date: 2008-11-03 13:13:14
I heard there is going to be a chat room football party tonight! I’m excited and looking forward to watching the game with everyone. I’m taking Washington on this one. Call it a “feeling” because I really can’t claim to be a expert at predicting games. I heard Bay City Blues use to have a huge football following where everyone had a blast. Georgia told me about it and it sounded awesome. I hope to see you all there.
danni ... more
artist: Klaus Doldinger
album: Works and Passion
Genre: instrumental
Year: 2001
Tracks: 58
Album size: 270.81 Mb
Download Works and Passion album
# track name size length download 1 Tishomingo Blues.mp3 4.59 Mb 3:22 download
2 Dickies Dream.mp3 6.... more
Being Valentine’s Day, Ryan sits down with designer Emily Care Boss to talk about her romantic role-playing games Breaking the Ice, Shooting the Moon and the upcoming Under My Skin. While the topic begins with the typical "trials and tribulations" question, this one about designing romantic RPGs, they cover quite a few other insightful topics: discovering what your game is really about through playing it and seeing others play it, being unexpectedly pigeonholed, and her experience with a... more
Following up on the the last show, Ryan finishes up his interview with Daniel Solis. They talk about something Daniel has said in the past, "A Cover is a Promise." Daniel discusses what that means, what some of the covers he has done seeks to promise to the browser and his method for designing those covers and communicating those promises. Afterwards, Ryan mentions a few RPGs that might be timely to play, given that Valentine’s Day is around the corner, and ends the show by talking abou... more
Hours before leaving home for Dreamation, Ryan puts together a short episode of Master Plan. Daniel Perez from The Gamer Traveler and The Digital Front podcasts mentioned on the Master Plan forum that he wished I had published the anecdotes that Daniel Solis told me. Ask and ye shall receive!
Note: this podcast has been quickly edited and posted up, so it will sound different from most other podcasts.
Running time: 5:50 / File size: 4.1 MB... more
For his first podcast of 2008, Ryan talks with Daniel Solis, layout designers for such games as Lacuna, Reign, Wilderness of Mirrors and the upcoming Houses of the Blooded. As part one of their interview, they talk about questions a designer should be able to answer or keep in mind when talking to someone about doing layout for their game. Daniel goes into his list of Hard, Firm and Soft Questions, and goes into detail as to how the answers to those questions helps help layout a project.
... more
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