After the beach sabbatical that was Have Master, Will Plan #1, Ryan goes back to his series of designers talking about their experiences working with other games. This week, he talks with John Wick about his now-in-preorder game, Houses of the Blooded. Along with talking about where various parts of the game were inspired, John drops a bit of insight into some other games and shares some stories where he’s collaborated with and contributed to other designers. Then Ryan talks briefly about the part he really thinks is cool, which is what John’s doing with the Limited Edition of Houses of the Blooded, particularly the Graphics Pack.
John Wick & Houses of the Blooded:
Wicked Dead Brewing Company
Houses of the Blooded (offical site)
Pre-order Houses of the Blooded (Indie Press Revolution)
Pre-order Houses of the Blooded Limited Edition (Indie Press Revolution)
John Wick’s blog entries for Houses of the Blooded (LiveJou...
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Searching for digital comic readers and subscription I found this iPhone application.
Have to say it’s pretty decent and something I would consider a regular subscription too if it was a library of books. ... more
Yesterday at Target I found Limited Edition Junior Mint Inside Outs in the holiday candy section. I have heard about these before and I think they originally came out as limited editions over 3 years ago. I am assuming this is a rerelease of the limited edition Junior Mints and perhaps they are [...]... more
I sprayed the spoiler yesterday and put it on tonight. I decided to paint some of my trim too so my father in-law sprayed them for me after the spoiler was done. I think it turned out ok considering this was only my second time spraying something.
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Ryan takes another solo episode to talk about the part of game books we rarely talk about -- the text of the book separated from the game. He talked about the purposes of a game text, how a game text starts and ends a conversation with the reader, and some examples of games that do and don’t do this effectively (even though as they’re they aren’t poor). Along with the issues, he tries to bring it home with some potential, if broad, solutions. Then Ryan talks about th... more
Ryan talks with Jennifer Rodgers, artist & colorist, about what a game designer should expect to know and should expect to find out in talking with an artist such as herself. They get a bit in-depth about her specific process, and she talks about some of the things she’s learned over her time working with clients. Afterward, Ryan mentions BoardGamePodcasts.com, follows up on some comments made about episode 25, and thanks his awesome listeners for supporting him, criticizing him and in g... more
Master Plan #27: Designing from Other Games 1, Willow Palecek
Ryan kicks off this new series on designers discussing their experiences designing from other games by talking to new publisher Willow Palecek. She’s recently published Awesome Adventures, her derivative of Evil Hat’s FATE system. They talk for a bit about why she started with FATE, the reasons behind some of her design choices, and what sort of issues she’s faces in playtesting those choices. After that, Ryan ... more
Have Master, Will Plan #1 with Paul Tevis, part 2
0:34 This episode is the second part of a conversation between Ryan Macklin and Paul Tevis at the second Nerdly Beach Party. Pick up the first half over on Have Games, Will Travel .
1:19 If you like this show, check out RPGPodcasts.com .
1:28 Ryan and Paul talk about Project Cowbell, their attempt to recapture their convention gaming roots, and how that play style differs from what they’ve been doing recently.
8:10 - Sprigboardin... more
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