Following up on the the last show, Ryan finishes up his interview with Daniel Solis. They talk about something Daniel has said in the past, "A Cover is a Promise." Daniel discusses what that means, what some of the covers he has done seeks to promise to the browser and his method for designing those covers and communicating those promises. Afterwards, Ryan mentions a few RPGs that might be timely to play, given that Valentine’s Day is around the corner, and ends the show by talking about the upcoming Los Angeles convention, OrcCon.
Daniel Solis’ website
Covers Daniel has worked on:
Reign by Greg Stolze
Lacuna Part I by Jared Sorensen
Wilderness of Mirrors by John Wick (Cover, from danielsolis.com)
Other covered mentioned:
Mob Justice by Contested Ground Studios
Nobilis by R. Sean Borgstrom (Wikipedia)
Octane by Jared Sorensen
Spirit of the Century by Evil Hat Productions
Romantic RPG mentions:
Shooting the...
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Master Plan #24: Emily Care Boss on Romantic RPGsFrom: masterplan.libsyn.com
Post Date: 2008-02-14 20:29:00
Being Valentine’s Day, Ryan sits down with designer Emily Care Boss to talk about her romantic role-playing games Breaking the Ice, Shooting the Moon and the upcoming Under My Skin. While the topic begins with the typical "trials and tribulations" question, this one about designing romantic RPGs, they cover quite a few other insightful topics: discovering what your game is really about through playing it and seeing others play it, being unexpectedly pigeonholed, and her experience with a...
more Master Plan #22A: Interview with Daniel Solis, Part 1A on Soft Question AnecdotesFrom: masterplan.libsyn.com
Post Date: 2008-01-22 23:25:00
Hours before leaving home for Dreamation, Ryan puts together a short episode of Master Plan. Daniel Perez from The Gamer Traveler and The Digital Front podcasts mentioned on the Master Plan forum that he wished I had published the anecdotes that Daniel Solis told me. Ask and ye shall receive!
Note: this podcast has been quickly edited and posted up, so it will sound different from most other podcasts.
Running time: 5:50 / File size: 4.1 MB...
more Master Plan #22: Daniel Solis, Part 1 on Layout QuestionsFrom: masterplan.libsyn.com
Post Date: 2008-01-17 19:28:00
For his first podcast of 2008, Ryan talks with Daniel Solis, layout designers for such games as Lacuna, Reign, Wilderness of Mirrors and the upcoming Houses of the Blooded. As part one of their interview, they talk about questions a designer should be able to answer or keep in mind when talking to someone about doing layout for their game. Daniel goes into his list of Hard, Firm and Soft Questions, and goes into detail as to how the answers to those questions helps help layout a project.
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