Filed under: Fantasy , Forums , New titles , Warhammer Online
Earlier today, we posted a link to an article over at Warhammer Alliance that accused Mythic of conducting a "marketing magic show" on their fan-base by refusing to come forward with many of the juiciest, most controversial details about Warhammer Online yet to be released. Judging by the comments on that post , the disagreement about the quality of Mythic’s efforts to date is stark indeed. In a demonstration of class and forthrightness, Mythic co-founder and designer Mark Jacobs stepped forward on the WHA forums today to address the editorial directly, taking apart the argument piece by piece. He outright rejects the notion that the marketing department is calling the shots when it comes to the release of details, saying that the flow of information begins and ends at his desk. He further disputes the notion that the game is unfinished or lacking in the fun department, citing the imminent guild...
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The Disciple of Khaine is something genuinly new in the world of MMORPGs. A mixed bag of melee, magic, dps, and out of this world fun! ... more
Anyone out there? From: virtual-vacation.com Post Date: 2008-11-29 16:43:45
The internet has been so dead in the past couple of days. I guess a lot of people go away on vacation or enjoy more time with family. My RSS reader has had almost no action, I have no comments on my blog (not that it really matters, but it’s also a gauge of not many people being around), scenarios are popping less in Warhammer Online, and my instant messenger is full of away messages. I think my computer is telling me to get a life. Seriously, though… Josh and I have been having a lot of f... more
Several posters expressed interest in what Ungrim / Warhammer related forums existed outside of Warhammer Alliance. Since that interest seemed to focus on something that might be operated by actual Ungrim players, I went ahead and set up a MyBB forum on my personal website.
These forums can be found here: http://www.nerdfont.com/forum/
This is not an advertisement or promotion. I don’t care if you choose to use them or not, but everyone who is interested is certainly free to. If a... more
Malice has moved here from the Sea of Malice server.
http://malice.dryftco.com/malice_full.jpg
Malice is a guild that dates back to Dark Age of Camelot around 2003. We have a long history of excelling at what we do even though we mostly have full-time jobs and/or education. Our membership is incredibly diverse, we have players both young and old, and even veterans and noobs. We do not require a specific skill level to join, but you have to be willing to improve yourself.
Who ... more
Sword and Shield is now looking for a guild to form an alliance with. We are also open to inviting a smaller sized guild to merge with Sword and Shield.
We are looking for another casual style guild, with active and mature members for either option. Sword and Shield has over 100 members, made up of about 40 players. We are currently a rank 10 guild, with most members in the upper tier 2, lower tier 3 level range. Most are our members are adults, with age ranges of early 20’s all t... more
The first, and probably most important feature coming in WAR’s first major content patch will be the addition of the Knight of the Blazing Sun and the Black Guard, two of the four classes that were cut in beta , due to ’not being fun.’ Now Jacobs feels they’ve reached the point of being worthy of existing in the live game world, so they’re slated for a December patch. "I also said that we would not charge any additional fees for this new content or put it in a s... more
what nerf bat?? From: warhammeralliance.com Post Date: 2008-10-27 07:55:24
to everyone who thinks bw r gonna be on the receiving end of the nerf bat...
[quote]
IGN: What are some of the priorities for class balancing and tweaking at this point?
Mark Jacobs: We’re primarily focused on fixing major balance problems that affect our players’ overall enjoyment of RvR. The key is to give equal treatment to all the careers, with a focus on ’buffing up’ the careers that needs some love, and not reducing the abilities of classes that got the ... more
I see many people talking about how scenarios were added in to this game to retain the WoW crowd, as opposed to sticking to its roots as an open RvR game.
This is not the case. Here is the statement:
http://www.gamespot.com/news/6182177...s&subj=6182177
I am not trying to make any particular point here. I simply want to make sure that people arguing from one side or the other have their facts accurate so that the points they make are legitimate.
Quote:
... more
Filed under: Culture , Opinion , Anti-Aliased
I’ve wanted to do a post on Dungeons and Dragons Fourth Edition for a while now, but I just couldn’t put my finger on what I wanted to talk about with it. The rules are very much made in the vein of ... more
Filed under: Super-hero , Culture , Interviews , MMO industry , Humor , Champions Online The Meet the Team blogposts put out by the Champions Online developers is a great series. Far from being faceless, nameless, shadowy entities remaining behind the scenes, we find that these front-line troops are just as interesting and clever as we’d want them to be. Case in point: Avery Wong, CO ’s Environment Artist. He answers the tough questions with straight-shootin&rsqu... more
Filed under: Fantasy , Historical , MMO industry , News items When "online gaming" and "Asia" are mentioned in the same sentence, it’s a safe bet that either Korea or China are going to be mentioned. But the countries of Southeast Asia are also hotbeds of MMORPG fandom, a fact that’s not lost on game companies operating elsewhere in the continent. Chinese game publisher Perfect World has struck a deal that will allow for greater expansion into Southeast Asia. The... more
Filed under: Fantasy , Guild Wars , Classes , Game mechanics , PvP , PvE In the most recent skill balance for Guild Wars , we’re treated to something we don’t normally get: a full explanation on the reasoning behind the changes to each skill set for the classes affected. In most skill balances (for any game) we get news of the changes to the skills, but that’s about it. For example, the devs make it known that they’re aware of the ongoing player... more
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